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A lot of LitRPG systems treat stats like magic in disguise—level up, sparkles appear, and suddenly the character can do something they’ve never trained for. That’s not how things work in my worlds. Stats are not rewards, they are measurements. Stats Many games and litRPG stories follow the standard stats (statistics) originally used by Dungeons
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I’m working on the first book of my long-term LitRPG project, DATWD. It’s the biggest and most ambitious story I’ve ever built—and I’m finally far enough along to start talking about it. This series begins after the invasion and subjugation of Earth by an alien race known as the Overlords. These beings strip away most
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I still have a lot to draft to finish my first book, but in the meantime I’d like to share from the beginning of book 1. The prologue may change before publication, but here it is in its current ‘finished’ state. I remember the day that Earth lost its freedom as if it were yesterday.
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I’m very happy to finally launch my blog. I’ll be posting updates on my writing progress, thoughts on LitRPG as a genre, and maybe a few behind-the-scenes glimpses of my process. It will still be some time before I get my first LitRPG book finished for my DATWD series, but in the meantime please check